If it's too rarely used, I think I'd rather breath fire. Comparing my 1st and 2nd run. b) All quests in Act 1 solved. 50 : MrKnowItAll. They have unique conversation Tags and have their own Class and equipment. There also is the chest piece of the act 1 Captain's set. If it's too rarely used, I think I'd rather breath fire. slicernce • 6 yr. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. A total of 30 points can be added to an attribute for a maximum. Therefore, to maximize gold profit when selling items it would be best to have your character. Plus they heal when disarming poison traps. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. Persuasion, as you would expect, happens during dialogue. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). You can certainly reach Level 20 by taking the persuasive route. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. All characters begin with a basic 10 points in each attribute. The NPC has 30 FIN, as shown in the video. It can be better to pick an option with a stat you have nothing invested. Business, Economics, and Finance. Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. in fact, i highly recommend it. And you don't need to donate much to get them like you. In this video (. Level 1: Increases base Attitude with strangers by 5. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. All you need to do is start dialog with the animal in question with that chararcter. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Even with persuasion you will "wonder what if", so don't worry too much about it. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Third, my party leader spoke to Stingtail about the oranges. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Once he is freed, he will attack you unless a character has Pet Pal. He will allow you to pass with 4997 gold. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. Everyone sucks. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. A total of 30 points can be added to an attribute for a maximum. There are a LOT of quests that you need to pass persuasion checks. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. All hail lord Sin. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. #2 < > Showing 1-2 of 2 comments . If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. shadow over drift wood. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Open menu Open navigation Go to Reddit Home. Decreasing the cost of goods and increasing the value of goods you sell them in the future. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). you may need it in order to get the sorts of quest results you want. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. Just started playing DOS2. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. But, you will miss stealing books and keys, since stealing has a higher requirement. The more points you have. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. Best summon in late game is ifan soul wolf if u use pet power gift bag. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. I am at the academy (Nameless Island) now. persuasion gives a +5 bonus to all your attributes for speech checks. On Tactician difficulty, this enemy grants a Water Immunity Aura. However, as there is no other Ring with that stat. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. For loremaster likewise. You don't need to min/max experience to do well. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Fane is NOT my main character. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. Lucky Charm Notes. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. You'll be interrupted if anyone sees you at all, so make. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. The governing skill does NOT add to the skill in any significant way other than breaking ties. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Thievery is pretty useful, Persuasion as well. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). There also is the chest piece of the act 1 Captain's set. You can use this via a Mask of the Shapeshifter. 930,000. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Crypto The persuasion check cools Gareth down and get him a bit more level headed. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Act 2 starts with thievery 2 and ends up to 3. Stingtail information. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Some dialog points will require a certain level in persuasion. So apparently the second character is able to lower the requirement somehow. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. The one with the highest Lucky Charm stat is the only one that counts. A total of 30 points can be added to an attribute for a maximum of 40 points. These three below are essentially three different ways of making money. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. It is only the neurosis of the min-maxing player that forces you to kill everyone. Only the Lucky Charm stat matters. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. Yes, they are valuable, but their amount in your equipment increases rapidly. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). Civil abilites like bartering and thievery are not shared between party members. You need his head for the altar. I did it before,. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. e. The pawn is the other reason scoundrel is great. Level 3: 8,000. So, I unchained Sebille, got Red Prince to talk to Zaleskar. Takedown. Then I went back to pass the Persuasion check to advance Sebille's quest. Critical multiplier is also on two-handed. If you just give him the jar with no trade, you get no XP or the coat. Early get points in Poly, Aero and Scoundrel for Cham. It's kind of underwhelming if you ask me, having to rely only on one. Persuasion can be nice to have later on in the game. CurryCatastrophe Sep 19, 2017 @ 7:21pm. This book can be found at multiple locations, including the archive on the. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Same applies to their weapon types. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. . So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. •. Attitude is gained with an NPC when you complete certain quests for them. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. The NPC has 30 FIN, as shown in the video. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. it's a very binary stat and not worth investing into only a little. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. Both have 1 Persuasion. like bow vendor in driftwood, pet featherfall, etc. This is an excellent choice for beginners and is the best Civil Ability of them all. BG3 has a stronger story, world, and control over that story from minute to minute. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Both have 1 Persuasion. To pickpocket, enter sneak mode and click on the person you want to pickpocket. The Hollow Marshes. To lockpick, use a lockpick and click on the item you want to lockpick. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. I think it's bloody perfect. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. The Good Doctor. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Created by baardvaark. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Updated: 16 Dec 2021 14:01. Find the girl's true name (Iris) in the school. Any toon of any charisma can buy attitude to max for 200G. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. OFCOURSEIMHUMAN-BEEP • 6 yr. - +Persuasion does not appear on randomly-generated items. Brayton Barnes Safe? Just finished exploring the fishery in Driftwood and found the source weapons. OFCOURSEIMHUMAN-BEEP • 6 yr. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. . in fact, i highly recommend it. hoping for act 3 and 4 guide. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. a finesse persuasion for Sebille against Gareth has a threshold of 4. atleast not for me. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Don't save grenades, scrolls or potions. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. true. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. #3. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. b) Use Fane's mask to temporaty turn your character into a lizard. Best summon in late game is ifan soul wolf if u use pet power gift bag. At least I've only seen it on necklaces. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. danger to her self and others. Pet Pal does seem to fall off after Dwiftwood to be honest though. Improves hunting abilities, rogue abilities, and provides a dodge bonus. - +Persuasion does not appear on randomly-generated items. The actual skill in question only gives a small boost. Summoners max out summoning, mages max out their respective. Attributes are the base stats of your characters in Divinity: Original Sin 2. Some people are a stickler for rules and would disagree, but it's up to you. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. The 'All skilled up' talent helps. You can only pickpocket each NPC once per game with each character. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. Persuasion is THE civil ability to have when you play solo. Iry Sep 18, 2017 @ 2:57am. Demon now gives you a 33% chance to gain a rand. It sounds as if you've made him hostile so your only option is to kill him. Some checks just have absurdly high requirements. The Loremaster skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Act 4: %20. you also need persuasion to unlock something. Crafted equipment is the same level as the character who crafted it. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. There are necklaces, a ring, and I believe a nobility hat, and lizards. I would say the two most important traits you can have on the first island. You can use this via a Mask of the Shapeshifter. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. To push past that, you need a species bonus and/or gear. I do it at Level 20. They shouldn't have attached stats to those statements at all as far as I am concerned. This is on tactician. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Persuasion is a civil skill in Divinity: Original Sin II. For each guy, you run around all the npcs, and steal. He's pretty tough, if you encounter him early. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. Looting him after will give you the whole set. Also persuasion helps with increasing your opinion with other NPCs. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Persuasion is practically mandatory with how much it helps with the dialog. These fights were given like 5xp per kill or something so balance isn't affected. I decided to do some very light testing on this with Tarquin once I got to him for the first time. Yes definatly. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. There must always be an ally-enemy-ally rotation to the turn order. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. Yes, it is very useful to have both Pet Pal and Persuasion on one character. I'll just be talking to an NPC and suddenly I have to make a check. The choices players make determine the outcomes of various storylines. It is also where you will encounter a merchant by the name of Zaleskar. Act 2 starts with thievery 2 and ends up to 3. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Lucky charm doesn't stack across characters. I have passed 90% of persuasion checks so far with persuasion 5. The Attitude Rating System. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. BG3 has a stronger story, world, and control over that story from minute to minute. This maximum can be further be augmented. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. . Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Cloak, Adrenaline, Cloak and Dagger and Teleport. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. 3. You can totally just use 2 swords and pump up your dual-wielding abilities though. I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. Lizards receive +1 to persuasion. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. here's how to get the most XP out of this if you plan to let tannag live. because thats basically free 25 points in all stats. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Gareth seems scripted to arrive there, providing he hasn't been killed. Persuasion can be nice to have later on in the game. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. . Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. Giving them gold and/or items also rewards. It also adds attitude to the people. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. 11 The Rogue Remains A Safe Choice. Awake_The_Dreamer • 3 yr. Some checks just have absurdly high. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. (7500) 2. Level 1: Increases base Attitude with strangers by 5. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Well she had no persuasion so failed, killed him and ate him for the info I needed. Act two: 50%. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Joined: Sep 2017. If you have either or both of these characters in. It's good, your lead character should probably have this. All characters begin with a basic 10 points in each attribute. Fane is NOT my main character. All characters begin with a basic 10 points in each attribute. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. You need X points in Persuasion to pass. 1. He will say that his mind has been irreversibly corrupted from his training and just. Put MAX persuasion on your character. OK, this guide is a bit unclear. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. ago. But, you will miss stealing books and keys, since stealing has a higher requirement. Focus on the dialogue options and text. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. But, if a character has a Persuasion(CHA) higher than +10 (I've seen +13 at level 12) then you don't need to buy full Attitude, just 40. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. Greetings, all! We're playing on Tactician mode and got to the end of act 1. With 1 point in persuasion, you only need about 50 int for a 50% chance. If you have more Finesse than the target, Finesse Persuasions get easier. If a Fire Slug is nearby,. Act one: 20% of game. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Player 2 Jul 26, 2020 @ 12:04am. I have 80's in my stats for persuasion rolls and it still fails. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. ago. You can solely complete the main story if you wish, but skipping over side content. Stas (the ones in the dialouge) + attitude both increase your persuation. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. advertisement Persuasion, as you would expect, happens during. Zaleskar is important both for Ifan’s quest and Sebille’s. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. Once he is freed, he will attack you unless a character has Pet Pal. . I did the strength check persuasion. And once this check comes up, I can't switch to a. Giving them gold and/or items also rewards. 11 The Rogue Remains A Safe Choice. But, X can be lowered by having a high stat in the relevant attribute. And don't overthink it. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Persuasion options don't have much to do with you. 6. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. Persuasion is great to bypass some fight. To examine a monster or NPC, select them and choose Examine. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. How To Start The Threads of a Curse Quest. J'aime le fromage. You can probably go without this. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. I think my persuasion above should be 4 and the check should pass. Depending on your choice, several scenarios can happen. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. Nameless isle ( spoiler within ) OK I killed all the black ring, magisters, Alexander and sallow man on the nameless isle. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Zaleskar is important both for Ifan’s quest and Sebille’s. 2nd run I stole everything and only looted the valuable light stuff. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. ago. 4. Because Attitude is capped at 100, and merchant mark-up has a floor of 1. Persuasion also rises attitude with NPCs and thus affects the. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. Then max persuasion on your main. After that, I confront him in his cave, ask to trade the soul jar for his armor set. Talk to her/the demon and learn that she no longer knows her name. It is enjoyable though. It's merely meant to give you the necessary know how to play through the game better. Joined: Sep 2017.